Tile and card Ideas


This page is for Community Discussion and game design ideas for new cards and tiles.

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Oh also a quarry or refinery, a tile that would buff a mountain in some way, but also generate pollution and damage nearby crops or forests - bring on the industrial revolution!

Maybe a trap or hunter card that could interact with rabbits similarly to how the lumberyard or mason works. This could also be expanded to trap/hunt something like deer, badgers or foxes, that could spawn from a 2x2 of trees or something.

A hermit. Maybe they get a benefit from being surrounded by fields, meadows or trees - not really sure what effect they give, but essentially the opposite to a housing settlement, where its an incentive to have more of a wild setup.

A witch. When surrounded by trees they'll have s chance to offer single month buffs - similar to the player spells but a lil weaker and with more random.

Magic toad stool. When near a meadow does something. If eaten by a rabbit can mutate the rabbit in someway maybe. If setup near a witch maybe she could consume it to give a more powerful spell.

Not very well thought through ideas, but might give some inspiration :P




Transmute card to change one type of resource for another at the equivalent tier.

Bank or investment House, when the one time use gold cards can be "invested". Or some other interaction with those gold cards

A card that reduces the cost of the next played card or cards to be free.

A card that increases hand size (perhaps just for this turn)

A card that increases total mana

More effects both positive and negative that have a low chance of happening, perhaps fields could have a bountiful harvest season so 3 turns of double output or something

Some sorta tools upgrade card to get better output or maybe double consume on lumber Mills and/or Masons

Love all these ideas will get a few in the next update